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Configuration et gestion de votre serveur

WorldEdit commands

WorldEdit est un plugin puissant qui peut vous aider à y parvenir en vous donnant la possibilité de modifier et de façonner votre monde Minecraft rapidement et facilement.

WorldEdit fournit une large gamme d'outils pour créer, éditer et manipuler des cartes Minecraft. Avec WorldEdit, vous pouvez générer rapidement des paysages, construire des structures et effectuer d'autres tâches qui prendraient autrement beaucoup de temps et d'efforts à faire manuellement.

L'une des principales caractéristiques de WorldEdit est son interface intuitive et facile à utiliser. Le plugin offre une variété d'outils pour sélectionner et manipuler des blocs, y compris des pinceaux, des outils de copier-coller et même un importateur de schémas. Cela facilite la création de structures et de formes complexes en quelques clics de souris.

WorldEdit propose également une gamme de commandes qui vous permettent d'effectuer une variété de tâches rapidement et efficacement. Par exemple, vous pouvez utiliser la commande "//set" pour remplacer une grande surface de blocs par un seul type de bloc. Vous pouvez également utiliser la commande "//wand" pour sélectionner une zone de blocs que vous souhaitez manipuler.

Un autre avantage de WorldEdit est sa compatibilité avec d'autres plugins Minecraft populaires, tels que Bukkit et Spigot. Cela signifie que vous pouvez facilement intégrer WorldEdit dans la configuration de votre serveur existant et profiter de toutes ses fonctionnalités sans avoir à trop modifier votre serveur.

Dans l'ensemble, WorldEdit est un plugin essentiel pour tout propriétaire de serveur Minecraft qui souhaite créer rapidement et facilement des cartes et des structures personnalisées. Avec son interface intuitive, ses outils puissants et sa large gamme de commandes, WorldEdit est un plugin indispensable pour tout propriétaire de serveur Minecraft sérieux. Donc, si vous voulez faire passer votre serveur Minecraft au niveau supérieur, assurez-vous d'installer WorldEdit et commencez à créer le monde de vos rêves !


WorldEdit plugin commands

Pour utiliser ce plugin correctement, vous devez être opérateur.



Order

Setting

Description

// limit

<Limit>

Sets a maximum number of blocks affected by your operations. 

This command only acts on you. 

Use this command to avoid big accidents.

If you have already set a base limit in the WorldEdit configuration file, it will not overwrite it.






History

// undo


Removes your last action.

// redo


Resets the last removed action.

/ clearHistory


Erases your history.






Selection

// wand


Added to your inventory an editing tool (by default an "ax wood"). Left click on a block defines the point 1 selection. Right click on another block defines the point 2 selection.

/ toggleeditwand


Toggles the edit wand selection mode, ALLOWING you to use the edit wand item Normally.

// pos1


Sets the block above which you find to be the # 1 pick.

// pos2


Sets the block above which you find to be the # 2 selection.

// hpos1


Sets the block you watch as the # 1 pick.

// hpos2


Sets the block you watch as the # 2 selection.

// chunk


Select the plot where you are as a selection.

// expand

<Amount>

Enlarges your selection of <amount> blocks in the direction you look.

// expand

<Amount> <direction>

Enlarges your selection of <amount> blocks to the North, South, East or West.

// expand

<Amount><reverse-amount>

Enlarges your selection in two directions at once.

// expand

<Amount> green

Expands the selection to include sky to bedrock.

// contract

<Amount>

Reduces your selection of <amount> blocks in the direction you look.

// contract

<Amount> [management]

Reduces your selection of <amount> blocks to the North, South, East or West.

// contract

<Amount> <reverse-amount> [management]

Reduces your selection in two directions at once.

// shift

<Amount> [management]

Moves the selected region. This does not move the contents of the selection.

// size


Gives the size of the selected region.

// count

<Block>

Count the number of blocks in the selected area

/ distr


Gives the distribution of the blocks in the selected area. 






Clipboard

// copy


Copy the selected region. Be careful, your position is copied too.

// cut


Removes the selected region.

// paste


Paste the contents of the clipboard.

// paste

true

Paste the contents of the clipboard in its actual position.

// rotate

<Angle-in-degrees>

Rotates the contents of the clipboard.

// flip

[Dir]

Flip the clipboard.

// load

<Filename>

Loads .schematic in the clipboard.

// save

<Filename>

Saves the contents of the clipboard in the .schematic.

/ clearclipboard


Empty the contents of the clipboard.






Region operations

//set

<Block>

Transforms all the blocks in the selected area in a specified block.

// replace

<To-block>

Replace all empty blocks (air) in a block type <to-block>.

// replace

<From-block> <to-block>

Replaces all kind of blocks <from-block> in block type <to-block>.

// overlay

<Block>

Place a block above the current block region.

// walls

<Block>

Built the walls of the selected region (not including ground and ceiling).

// faces

<Block>

Built walls around the selected region, including the floor and ceiling.

// smooth

[Iterations]

Smooth the selection's heightmap.

// move

[Count] [management] [leave-id]

Moves the contents of the selection. A block can be specified to fulfill the former moved content.

// stack

[Count] [management]

Separates the selection.






Generation

// hcyl

<Block> <radius> [height]

Created a hollow vertical cylinder.

// cyl

<Block> <radius> [height]

Created a vertical cylinder.

//sphere

<Block> <radius> [raised?]

Created a sphere.

// hsphere

<Block> <radius> [raised?]

Created a hollow sphere.

/ forestgen

[Size] [type] [density]

Created a forest.

/ pumpkins

[Size]

Created a pumpkin forest.






Chunk tools

/ chunkinfo


Give the name of the plot file where you are.

/ listchunks


Displays a list of plots used. ( "Print a list of used chunks.")

/ delchunks


Generate a shell script to delete chunks.






Utilities

/ toggleplace


Toggle entre using pos # 1 or your current position.

// fill

<Block> <radius> [depth]

Made a round plate of radius "radius".

// fillr

<Block> <radius>

filled a creu over a radius "radius" and to the ground (making the area).

//drain

<Radius>

Empty all water or lava lakes (within <radius>).

/ fixwater

<Radius>

Evens pools of water near you.

/ fixlava

<Radius>

Evens the lava pools near you.

/ removeabove

[Size] [height]

Deletes the blocks above your head.

/ removebelow

[Size] [height]

Removes the blocks below your feet.

/ replacenear

<Size> <from-id> <to-id>

Replaces blocks near you.

/ removenear

[Block] [size]

Removes the blocks near you.

/ snow

[radius]

Add snow (radius [radius]).

/ thaw

[radius]

Remove snow (radius [radius]).

/ex

[Size]

Extinguished the fire.

/ butcher

[radius]

Kill the monsters around you.






Super pickaxe

//


Enable super-pick.

/ single


Switch to single block super pickaxe mode.

/ area

<Range>

Goes to a super pickaxe digging <Range> blocks around the point of impact (not digging deep)

/ recur

<Range>

Goes to a super pickaxe digging <Range> blocks around the point of impact (also digs deep).

/ none


Disables orders.

/ info


Passes the information tool (gives the position, ID and the material of the selected block).

/ tree

[type]

Enables tree creator.

/ repl

<Block>

Switch to replace the block tool.

/ cycler


Tool to "recycle" the texture of an object (eg switch from a chestnut tree with a white tree).

// brush

[No-replace?]

Passes the brush tool.

// rbrush


Switch to the replacing the brush tool That only replaces Existing block.

// sb

<Block> [radius]

Use the brush sphere.

// cb

<Block> [radius] [height]

Use the cylindrical brush.

// ccb


Use the clipboard brush.






Snapshots

// restore

[Snapshot]

Particular restore a snapshot.

// use

<Snapshot>

Particular Use a snapshot.

/ listsnapshots

[Num]

List the 5 newest snapshots.






Getting around

/ unstuck


Go over to the first slot.

/ ascend


Up to the first free space above you.

/ down


Descend to the first space below you.

/ eye

[Clearance]

You stick to the highest point above you.

/ thru


Passes through the wall that you look.

/ jumpto


Mounted on the wall as you look.

/ up

[distance]

Rises by a predetermined distance.